

Orbs of Torment should now trigger kill credit effects for abilities like Warlock's Shadowburn. Orb of Torment health reduced by 10% on Mythic difficulty. Remnant of Ner’zhul health reduced by 5% on Mythic difficulty. We got another batch of hotfixes here at the start of the week!

Renew healing increased by 15% in PvP combat. Heal healing increased by 35% in PvP combat (was 20%).įlash Heal healing increased by 30% in PvP combat (was 15%). Psychic Link (Talent) deals 60% of Mind Blast’s damage (was 50%). Surrender to Madness duration increased to 30 seconds (was 25 seconds). Shadow Covenant (Talent) healing increased by 10%, mana cost reduced by 10%, and duration lowered to 7 seconds (was 9 seconds). This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.ĭevelopers' note: Combined with the above change, this is still a net healing increase on large numbers of targets.ĭivine Star (Talent) heal cap is now independent on the outgoing and return trips.ĭivine Star (Talent) damage increased by 40%.Ĭontrition (Talent) healing increased by 15%. Knowing the right inks and runes to use against bosses and crafting tomes to enhance yourself against the Legion seems the closest to me.Here's one last look at all the Priest PvE and PvP changes coming with today's/tomorrow's patch:įestering Transfusion (Necrolord Conduit) damage and healing effect increased by 100%ĭivine Star (Talent) and Halo (Talent) now deal reduced healing beyond 6 targets.ĭevelopers' note: These spells previously used a complicated, invisible AoE-capping scheme for healing. I would think that knowing about Gems and how to cut them for magical purposes could aid the Demon hunter against the Legion. I would guess that Demon Hunters would need to know something about alchemy but to me it doesn't shout Demon Hunter. So that leaves us with Leather working, Engineer, Alchemy, Inscription, and jewel crafting.ĭemon Hunters seem to only want to wear leather pants/skirts and some ab armor so I don't think Leatherworking fits.ĭemon Hunters also aren't known for being good with machines but knowing how to create a mini re-purposed fel reaver might be close. Right off the bat, I am taking out Tailoring and Blacksmithing because I don't think they fit.Īlso as a pet peeve, I am ruling out Enchanting because you can't enchant weapons any more and they only enchant rings and cloaks which lore-wise Demon hunters don't usually wear but Gameplay>Lore. So we have Tailoring, Leather working, Blacksmith, Engineer, Enchanting, Alchemy, Inscription, and Jewel crafting. I am wondering what professions would fit a demon hunter from a lore perspective?
